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Skyrim npc editor value was either too large
Skyrim npc editor value was either too large















  • In another similar suggestion/question, I have noticed that some NPCs will attack you if they catch you pickpocketing, and others will simply yell at you.
  • If it is set and constant for each NPC, I propose adding it to the template as well, likely on the same line as the above killable/pickpocketable variable. Is the pickpocket difficulty set for each NPC, or does it vary in some way? I'm not talking about the success %, because that is affected by the Legerdemain skill line, but the actual stated difficulty of Easy, Medium or Hard.
  • In a similar suggestion, this one comes with a question attached.
  • This, obviously, doesn't apply to hostile NPCs.

    skyrim npc editor value was either too large

    I believe this is just one proposed addition since (I think at least, correct me if I'm wrong) everyone who can be pickpocketed can also be killed. I don't view this as contentious really, since it is easy to check in-game and it is useful information, but it is a significant change given the sheer number of NPCs that need to be updated. The first is a change to the NPC Template to indicate if a person can be killed or pickpocketed.

  • I propose several changes to the existing templates.
  • Also, pages that are out of date would be put into a separate category to make it easy to see which ones still need to be checked.

    #Skyrim npc editor value was either too large Patch#

    This template would not post any visible message if the patch numbers match, and could be removed from pages if the typo has been fixed. Every major patch seems to have the "we fixed various typos" note), and any page with numbers that are likely to change from patch to patch, such as the skill line pages, race pages, and possibly the champion system page. The most recent patch may have made changes to the information on this page." This template wouldn't go on every single ON namespace page, because that would be ridiculous, but I propose putting it on any page with a Sic tag (as they, at some point, fixed like 45 Sics. this message would be something like "This page was up to date as of patch X.X. I am proposing an "Up-to-Date" template, which would take a patch number in and post a message at the top of the page if the patch number in the template does not match the most recent patch number on the Online:Patch page. I have mentioned it to a couple people before, but here goes. The second template I am proposing is much, much more contentious and would require constant maintenance.I would like some opinions on the best way to go about this, and I would suggest HnB be used for implementation, as it can simply convert the links currently in the infobox to the new format. do not use template so that it won't just put everyone into the Online-Mages Guild category, for example.create a page (e.g., Online:Generic NPCs), which lists all such NPCs.Online-NPCs with Variable Stats-Variable Gender‏įrom what I observed so far, if I'm not mistaken, those characters are randomly generated (especially now, since they became killable) and we cannot simply list all possible variations, like this, for instance.As of now, we have a lot of pages (e.g., Online:Guild Savant or Online:Heritance Cutthroat) that hold very little usefull information, but produce lots of overlapping categories: However, it does not look like it came to a consensus. There was a discussion on generic NPCs whose race and gender vary. 29 Steam Users: Keep An Eye On Your AccountĮSO: Generic NPCs with variable parameters.26 Sidebar: Skyrim Expansion Pack listing?.25 Recent Changes page says: "Show new changes starting from $2, $3"?.24 Search box has mysteriously lost most of its Oblivion and Skyrim Entries.22 Possibility of Cataloging Unique Dungeon Drops?.

    skyrim npc editor value was either too large

  • 21 Online:DLC link in menu as "Official Add-Ons".
  • skyrim npc editor value was either too large

  • 13 Duplicate Images and Category Confusion.
  • 12 ESO: Locations of Crafting Materials.
  • 1 ESO: Generic NPCs with variable parameters.














  • Skyrim npc editor value was either too large